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If you do not wish to receive such mailings, please write to us and include a copy of your mailing label. Lists of our customers available to mailers of goods and services that may interest you. BOX 16567, North Hollywood, CA 91615-9684 or email For subscription service questions, call (800)694-6506. The one year (1 2 issue) subscription rate is $1 9.99 in the U.S., $44.99 in Canada, and $64.99 in all other foreign locales. Single issue rates: $5.99, yearly newsstand PLAY™ (ISSN 1537-7539) is published monthly by Fusion Publishing, Inc., 29229 Canwood St., Suite 200, Agoura Hills, CA 91301. VP of Sales & Marketing Michael of Business Development Tom Assistant Jennifer and Customer Serviceįor high-quality customized editorial reprints, Internet Director Ashley Of Operations Julie ext.104 GameĬreation is too tough a job to look at things any other way.Īdvertising Director Greg magazine online Games for what they do right, not look for ways to break them down. I think it’s time we critics started praising Throughout history, the greatest games haveīeen measured by one thing: fun. I only have to wait 18 months for over some bogged-down, artificially long A 40-hour-long mission-to-mission game likeįable would take six years to develop- longer than the lifecycle of mostĬonsoles- and do we really need 40-hour-long action-RPGs or shooters andĪction games over 10 hours long? I’ll take a great 5-10-hour-long game that Game design has become, I’m humbled by how much content we’re getting Taking into account how expensive and time-consuming modern 3D Played it at least twice a year since 1 993. I can beat Gunstar Heroes in a couple of hours, but I’ve Is how much you want to go back and for how long, not how many hours it It takes you to f inish.” Dave Halverson Editor In Chiefįirst time through Fable, sticking to the core missions while soaking up a fairĪmount of ambience, came in under 20, but my current game (which hasīeen a wildly different experience) is into the 30s. To go back and for how long, not how many hours “The mark of a good game is how much you want With adventures as vast and epic as Oddworld or Fable at just under 20? My Replayable shooter like Star Fox Assault become regarded as short, along RPGs have remained 30-50 hrs, and action RPGs ’80s and ’90s were six-level, 2-3 hour affairs with adventures coming in atĨ-10 on the long side. The most legendary action games and shooters of the My take is that games should be moreĪbout entertainment and replay value than about how many hours it takes Too short- ie Fable and Oddworld coming in under 20 hours, Star FoxĪssault at under 10 and so on. Seems everywhere you turn, someone is complaining about games being What a perfect opportunity to speak to the din over game length. Pastimes (just the ESPN brand and Arena Football) and Microsoft didn'tīoot any great games to the curb (that we know of), so we’re just kind ofĮnjoying the first quarter lull, bracing ourselves for E3 and the subsequentĬhanging of the guard as the next wave of consoles looms at the gate. Save it to say, we’ve adopted plan B and gone to a Sony Computer Entertainment America takesĬooperative combat techniques, refined boostĮnjoy detailed, realistic character designs.įirst off, I’d like to thank everyone who voiced their opinion on our ill-fatedįour-star review system, the vast majority of which liked it about as much asīatman: Dark Tomorrow. All other trademarks and trade names are the
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The ratings icon is a trademark of theĮntertainment Software Association. "PlayStation" and the "PS" Family logo are registered trademarks Play on PlayStation 2 computer entertainment systems with the NTSC U/Cĭesignation only. Licensed by Sony Computer Entertainment America for Xenosaga® EPISODE II Jenseits von Gut und Bose & © 2001 2004 NAMCO LTD.,ĪLL RIGHTS RESERVED. ’ATE A TRUE IMASTE RBI ECE - A CINEMATIC GAMING EXPERIENCE THAT’S OUT OF THIS WORLD AND 'CTERS, NON-STOP ACTION, AND A MYSTERY THAT S
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R AMBITIOUS RPG SERIES EVER CREATED RETUR] Play In Ours.” is a trademark of Sony Computer Entertainment America Inc. Logo are registered trademarks of Sony Computer Entertainment Inc.


Requires PlayStation 2 computer entertainment system (sold separately). EyeToy is a trademark of Sony Computer Entertainment Europe. EyeToy: AntiGrav is a trademark of Sony Computer EntertainmentĪmerica Inc. Your body is the controller as you become one of eight hoverboarders in EyeToy: AntiGrav.™ Blitz, grind and flyĬars, pull off motion-sickness-inducing trick combos, and shred the laws of gravity in the only EyeToy™ gameĮyeToy: AntiGrav ” Game ©2004 Sony Computer Entertainment America Inc. Musashi: Samurai Legend Star Wars: Republic Commando Snowblind
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Full text of " Unedited scans of PLAY magazine"
